Sea of Dreams

Day 4 Adventure
The Crew of the Witch Hunter

We are continuing on our way into the Demon Filled mine for the source of the disturbance int he mining project and disappearances. We fought a Frog Demon that was in combat with a set of human well trained mercenaries. We find a pit and take the lift down to the 1st landing. The blood hunter and warlock stayed up top at the lift and met with another mercenary group.We found a group of rat people that spoke with Kane and told us of the evil in the depths that were summoned by the miners. They go away and the mercenaries finally start catching up. We find a service elevator and start going down. we encounter a odd demonic flying creature right after our tiefling is KO’d we fight and a ape enemy appears. The battle is completed and the tiefling is awoken . The day was completed! We find a lab that has a angel , Ithurial , on it and Kane recognized her and she recognized Kane, there was a crazy human controlling a machine and the dwarven researcher locked up nearby.Eldanath is in the human’s body. We except Kane are told to destroy the machine by the angel. Eldanath is destroyed in a holy light! and Kane is offered a repentance to release his Human shell . kane is sealed in a amber amulet. and his human shell is killed in the process and Ithurial leaves.

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adventure day 3
The Crew of the Witch Hunter

We arrive outside the capitol city, you are immediately struck by the stone fortifications surrounding the city-proper. They stand at least 40 feet tall in places and have arched tunnels leading through at even intervals. Towering over the city is a delicate looking glass spire, from which the city gets its name (Glassmount), almost looking like a bit of broken window magnified to be ten stories tall.The city itself is not overly large, and we estimate it only has about 15,000 people. Outside the gate is a small market of mostly temporary stalls. Glassmount is NOT a port city, for this reason we notice several caravans traveling the various roads in and out of the city. As we approach the gates we notice the vendors of the bazaar are (mostly) not human

maella produced papers and we got in without troubles. Padrig steps out from the shadows and has been waiting for us. Fight Ensues. Padrig got defeated after a long fight! and his body was dragged away then the cavalry came . The cavalry was led by Earl Sigmund of Devonshire. We went to get cleaned up.We then spoke with the king and got our reward.

We returned to the ship and found the lich cooking outside. it takes months to get it all out ad repaired. We headed to sheresport in order to refuel , cargo up , and then head to the dwarven groupp we got a card long ago , in Vazocan. we got stopped as we refuelled and were asked for help. We were asked to retrieve or blow up a family ship that was taken over by pirates. it’s just a merchant ship that was last seen in blackened bay. We got removed from the port and banned due to threatening him and got told to leave because the man ended up being the mayor of the town. So we decided to be off to Vazocan and the dwarves!

We have been asked to find out how to stop the disappearances that are going on in the Mythril minds by the natives. we must succeed first among a gathering of mercenaries in exchange for gems and fuel. We beat the other mercenaries to the mines easily with our superior ship. We found demons and began to explore the area involved.

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Day 2 of the adventureness
The Crew of the Witch Hunter

We started our day at the wonderful Orphanage in the bayou called Mama Brophys Home for abandoned children. We start off by following the kids out of the area towards the capital! We got lost the children in the thick fog and end up in a clearing. In that clearing we found a ship crashed and also realized there was a reduction in bird noises which was very peculiar. We decided to go to land and foundundead bodies some of them seem to be wearing some kind of uniform, we noticed that it has a mission patch of a Coalition group ( the coalition disbanded centuries ago, and was originally formed to confront the threat of elven expansion… the Coalition suffered a TREMENDOUS defeat at the hands of the Elven Navy and never really recovered… which is what caused it to disband) We begin our fight with the undead. After a long fight we finally defeated them and found a guy in the pilot’s seat of the derelict ship! We took a short rest to heal, and dig it out. Kane then goes in to scout it out.

Kane finds a female tiefling within that is surrounded by a film which he cuts and she sits up and breathes deeply. We have met the Tiefling named Nemeia. She realized that all but her life support systems on the ship are down. We get the tiefling out from the damaged ship and begin looking for methods to repair it.

We continue heading towards the capital in the canoes hoping to get a engineer and a crew to help get our ship running ( of course paid for by the princess) . we end up lost and decide to go around the grass and stop on a island and watch for the circling birds. and begin attacking them.we defeated them and spent the evening in their nest.

In the morning we headed out again. we stop at a half drowned ruin of a church. we rest the evening there. During watch Norbit notices the group members having dreams and then a strange light and finds himself waist deep in mucky water and hears some chants. The rest of the group wake to find that Norbit is gone along with the canoe, so the tracking began. Meanwhile… Norbit approaches a draconic ritual. … He is hailed as a light bringer and are soon approached by some crocodiles that then become 2 legged and threaten the halflings so Norbit takes their side and protects them. A fight ensues! Norbit get’s heated up by one of the lizard-men and decides to hug the lizard to share the pain. The lizard died not soon later during the hug! The other hides and waits for reinforcements underwater ! The reinforcements come and the halflings get taken . and battle ensues. Norbit gets heated up again and as a last ditch effort sends a ray of frost out and the spell was disrupted and he cools off. The battle ends but the rest of the fit to sell halflings are already gone. The team decides to , wade back to the temple where they find one of the lizard shamans waiting and asks for Norbit in exchange for H33’s life , norbit denys it and a fight ensues. and ends rather quickly.

They rest and recover overnight at the camp again! and spend multiple days actually making a raft that is run by norbit! And then head towards the capital.about 10 days in we run into a village, we rest there. We get taken to the local Tavern and talk to a woman named Varley. We eat there and decide to stay in Shaw’s loft.

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Day 1 of the adventure
The Crew of the Witch Hunter

Norbit and Kanenas started off in Sheresport (sheh-res-port) Sheresport is a fairly smallish city with a huge bridge crossing hte mouth of the harbor (it’s big enough that ships sail under it without raising sections like a drawbridge) the bridge also functions as a coastal fortress for the Kingdom of Avall. Avall is primarily human, though other races are not uncommon, as it does vigorous trade with the other races… not to mention the significant halfling population within its own borders. We headed to a tavern and met Padrig of Dol’s Peak along with learning of a company that a dwarf left a card for the card just says “Scarlet Dawn, Militant solutions” on the back it says “Planet Vazocan” and has some coordinates. "

We learned from Padrig that his sister was delivering a message nearby and has been missing for 3 days. We struck a deal with him that we will find her and take her to deliver her message in exchange for a political favor later on but he gets to decide if it’s to be accepted by us warning him ahead of time.

He points to a valley near the city “She had arrived in Sheresport and met her escort. His body was discovered in a shallow grave near the road through this valley. The area is known for bandits, but bandits are not well known for hiding the bodies after they’ve robbed them.”

got stopped by a bandit that was taking care of some kids , took damage brought him pretty close to death and ended up finally having them run.

We then stopped at a rest stop and talked to a guy with a caravan. We ate with them and helped them work .We spent the evening with them and hunted with them in the morning and returned the leader of the caravan to the group injured and patched him up but the damage we did to the boar and four blink dogs were a bad omen to the folk so we left.

“Here, take some of the boar meat with you. It’s the least we can do. And if you’re ever in Vodacce, you’ll visit us. We will make this up to you. I am sorry.” she hands you a wrapped bundle of boar bacon and walks back to her wagon (with Elliot inside) she climbs up and with a twitch sets the horses moving

and the caravan starts scrambling to finish preparations and get on the way behind her

We found a secret trail that had a blood trail and then followed it to a wagon that had a fancy unopenable chest. we then followed the tracks leading from it to a camp of 20 men and Norbit tried to talk his way in by pretending to be lost.. we ran away and tried again the next day. After H33 got captured as he doesn’t run away as well as us. We return get our H33 back talk to the sister ( Maella ) find out that there is more to the story javelins rain down.. Kane, you also notice the talisman around the girl’s neck is the grey circle with mountain, further you see that Padrig has an amulet as well, but its image is nto the same… you can’t make it out at this distance (despite your nat 20) but it’s the wrong colors
Maella (I think that was her name?): “Padrig the traitor, come with his dek word roughly translating to carrion eater allies with him, SOMEBODY GET ME A SWORD!!”

The men hold a line and we became body guards to the lady. She requests her weapon and gear saying that Padrig and the carrion eaters are too good and will tear through the men. We agree to get her gear and take ehr to her destination in exchange for her owing us "Everything " . We ran for miles and miles and eventually reached a marsh area and entered it.

We ran into the kids in a canoe from before and they offered to help in exchange for h33’s healing of the bandit , which we accepted because the Dek were coming through the trees. They tell us of a hidden canoe and instructs us to follow them .by the time Padrig and his men reach the water you are hidden from view by the tall reeds and you quickly understand why the girl said you’d be lost forever.. there are winding narrow passages through the grass winding and intersecting one another at seemingly random intervals… after about an hour the kids slow down and you notice WHY… a hippo is slowly swimming through the grass ahead of you, clearing a new path We allowed them the use of h33ly. so anyway, you paddle along with the kids for most of the rest of the day, until you notice the grassy marshes start giving way to mangrove trees as the sun sets.

We got pulled into Mama Brophy’s by the kids. We unload at the estate. 11 yo child’s name is Meg .. Stayed the night in the garden. in the morning the bandit ask us for help :
“It seems our little Meg has rather taken a shine to you kind folk. She’d like me to ask a favor of you. I can’t say I’m inclined to do it, but I’m sure I’m in no condition to argue, either, so here goes: Sirs, Lady, would you be so kind as to go into town and buy supplies for us? We’ll pay, of course, but we’re known in town and most places won’t sell to us. Makes it difficult to get the things we need.”
“Meg has a list here…” he puts his hand out and Meg gives him a small scroll" We agreed and Maella decided to help pay for it and but she can not hear of them stealing ever again. She asked us to deliver , we said no and she arranged it with the children instead.

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