Sea of Dreams
Ability Score Increase: + 2 Con
Age: Allar occupy human bodies so their bodies age and mature at the same rate as humans. Allar tend to be very hard on their human hosts and it is exceedingly rare to find one above 40 years of age. Those that have passed that age begin showing physical signs of their possession, including sulfuric stench, glowing scars, etc.
Alignment: Allar can be any alignment, the souls which occupy a body are merely reincarnations of the dead, and as such the people of their home planet are often willing hosts.
Allar may choose either Hellfire or Poison Spines:
Hellfire: 30 ft line of fire, deals 2d6 on failed save (DC 8 + con + prof) and half as much on a successful save. Damage increases to 3d6 at level 6, 4d6 at level 11 and 5d6 at level 16. After use, you can’t use it again until you’ve had a long rest.
Poison Spines: The Allar’s body sprouts poisoned barbs that can be fired at an opponent, ranged attack 30 ft, deals 2d8 poison damage on a successful hit (Allar are proficient with this attack). This damage increases to 3d8 at level 6, 4d8 at level 11, 5d8 at level 16. After use, you can’t use it again until you’ve had a long rest.
Languages: Common, Demonic
Homeworld: The world of Allar orbits its sun at an extremely close level, essentially baking the surface.
Allaron: Allaron are those whose possessing spirits have focused in primarily weapons use.
Ability Score Increase: +1 str
Weapon training: prof in weapon of choice
Call Weapon: can summon weapon from anywhere, even if not on the same plane.
Armor Plating: the Allaron body produces bony plates to protect them from injury. It provides a +2 bonus to any armor the Allaron is wearing.
Allarite: Allarite are those whose possessing spirits have focused more so on magic.
Ability Score Increase: +1 cha
Infernal Legacy: as tiefling (pg 43 PH)
Fire Aura: any creature who hits an Allarite with a melee attack takes 1d6 fire damage
Culture: Allar are cousins of humans, their colony was so close to its sun, however, that the 9 hells began to leak out from it and taint the bloodlines of the human residents. At first the colonists tried to stop the changes, but soon realized that only certain members of their society were chosen and that those individuals were in fact quite lucky to be host to such powerful beings. As a result, the Allar are now held in high esteem on their homeworld and children often grow up hoping to be possessed.