Catapult

This siege weapon is the size of a hay cart, and fires munitions the size of melons.
Move A creature can only move the catapult with the aid of draft animals.
Draw A creature must use an action to draw back the firing arm of the catapult.
Load A creature must use an action to load a new munition into the catapult before it can be fired.
Firing Range: 300 feet
Effect: creatures within a ten foot radius of the impact must make a dexterity saving throw (DC equal to 10+firing individual’s wisdom modifier) or take 6d10 bludgeoning damage. They take only half if they succeed the save.

Trait: Siege Weapon (This weapon deals double damage to objects), Variable Munitions (this weapon can fire any number of different types of munitions)

Equipment

Catapult

Sea of Dreams madkingad