Sea of Dreams
This siege weapon is the size of a hay cart, and fires bolts bigger than any spear.
Move A creature can only move the ballista up to 15 feet with a successful DC 15 Strength check.
Wind A creature must use an action to wind the ballista before it can be fired.
Load A creature must use an action to load a new bolt into the ballista before it can be fired.
Fire Ranged attack; Bonus to hit equal to firing creature’s Wisdom modifier (no proficiency); Range 200 ft, one target.
Hit: 6d6 piercing damage, and if the target is a creature who is size Medium or smaller, they must succeed on a DC 12 Strength saving throw or be pushed back 10 feet.
Special: The ballista always has advantage on attack rolls against a Medium or smaller target within 100 ft.
Trait: Siege Weapon (this weapon deals double damage to objects)